Desain Antarmuka, Interaksi, sibawa Pengalaman Pengguna Magic Fitness Mobile and Smartwatch Application ᨑᨗ Harbin Institute of Technology, Shenzhen Magic Fitness is a gamified fitness application for smartphones and smartwatches. The application helps users build daily exercise habits. Health behaviors recorded by the devices are turned into magic energy inside the game. The magic energy raises the level of a magic avatar and earns gold coins. Coins can be used to buy items, change costumes and support real charity events. Users set fitness goals, view weekly and monthly progress, and share health trends with other users. The aim of the design is to raise motivation for regular exercise.
ᨄᨈᨑᨗᨆ A' Design Award
Magic Fitness Mobile and Smartwatch Application ᨕᨔᨛᨒᨙᨊ Harbin Institute of Technology, Shenzhen ᨕᨗᨊᨑᨗᨈᨘ ᨄᨈᨑᨗᨆ ᨑᨗ ᨄᨄᨀᨒᨛᨅᨗ A' Penghargaan Desain Antarmuka, Interaksi, sibawa Pengalaman Pengguna. Magic Fitness Mobile and Smartwatch Application ᨆᨈᨑᨗᨆ A' Design Award ᨑᨗ ᨈᨕᨘ 2022 ᨊᨛᨊᨗᨕ ᨑᨗᨄᨀᨗᨈ ᨑᨗ The Competition Winners ᨔᨗᨅᨓ ᨉᨙᨔᨕᨗ ᨆᨒᨕᨗᨊᨙ ᨆᨗᨊᨔ ᨆᨄᨙᨔᨚᨊ. ᨅᨌᨕᨗ ᨄᨄᨗᨔᨛᨊ ᨄᨑᨚᨐᨙ, ᨔᨄᨕᨗ ᨕᨔᨛᨒᨙ ᨆᨒᨕᨗᨊᨙ ᨑᨗ Harbin Institute of Technology, Shenzhen ᨊᨛᨊᨗᨕ ᨕᨗᨔᨛᨂᨗ ᨄᨘᨊᨊ ᨔᨅ ᨉᨙᨔᨕᨗ Magic Fitness Mobile and Smartwatch Application ᨆᨒᨗᨂᨙ ᨑᨗ ᨕᨔᨛᨒᨙ ᨔᨕᨗᨂᨊ.
ᨄᨄᨗᨔᨛᨊ Magic Fitness
Desain Antarmuka, Interaksi, sibawa Pengalaman Pengguna Magic Fitness Mobile and Smartwatch Application ᨑᨗ Harbin Institute of Technology, Shenzhen Magic Fitness is a gamified fitness application for smartphones and smartwatches. The application helps users build daily exercise habits. Health behaviors recorded by the devices are turned into magic energy inside the game. The magic energy raises the level of a magic avatar and earns gold coins. Coins can be used to buy items, change costumes and support real charity events. Users set fitness goals, view weekly and monthly progress, and share health trends with other users. The aim of the design is to raise motivation for regular exercise. Magic Fitness ᨆᨈᨑᨗᨆ A' Design Award ᨑᨗ ᨈᨗᨀᨛ ᨅᨛᨔᨗ, ᨄᨄᨀᨒᨛᨅᨗ ᨆᨑᨛᨁ ᨑᨗ A' Design Award & Competition. ᨉᨙᨔᨕᨗ ᨈᨗᨀᨛ ᨅᨛᨔᨗ ᨆᨄᨀᨗᨈ ᨕᨗᨉᨙ ᨆᨈᨛᨁᨘ ᨊᨛᨊᨗᨕ ᨉᨙᨔᨕᨗ ᨄᨑᨚᨄᨙᨔᨗᨕᨚᨊ, ᨑᨗᨄᨗᨒᨗ ᨑᨗ ᨍᨘᨑᨗ ᨆᨒᨚᨄᨚ ᨕᨘᨈᨘ ᨑᨗᨄᨈᨙᨑᨗ ᨔᨗᨅᨓ ᨕᨔᨛᨒᨙ ᨆᨈᨑᨗᨆ ᨄᨄᨀᨒᨛᨅᨗ, ᨑᨗᨆᨘᨊᨑᨗᨕ ᨄᨛᨑᨗᨀᨗᨔ ᨕᨀᨉᨙᨆᨗ ᨆᨒᨛᨇᨘ, ᨆᨊᨘᨑᨘ ᨕᨙᨈᨗᨀ, ᨆᨊᨘᨑᨘ ᨀᨘᨕᨒᨗᨈᨔᨊ ᨊᨛᨊᨗᨕ ᨈᨛᨊᨑᨗ ᨀᨘᨕᨔᨕᨗ. ᨑᨗᨒᨒᨛᨊ ᨄᨛᨑᨗᨀᨗᨔᨕᨙ, ᨄᨑᨚᨐᨙ ᨑᨗᨕᨍᨘᨀᨂᨙ ᨑᨗᨄᨗᨒᨗ ᨆᨊᨘᨑᨘ ᨄᨛᨑᨗᨀᨗᨔ ᨑᨗ ᨔᨙᨕᨙᨒᨙᨆᨘ ᨈᨛᨊᨑᨗ ᨕᨗᨔᨛᨂᨗ ᨕᨔᨛᨊ ᨄᨛᨅᨘᨕᨙ, ᨆᨊᨘᨑᨘ ᨄᨈᨚᨀ ᨄᨛᨊᨗᨒᨕᨗᨕ ᨄᨘᨑ ᨑᨗᨈᨛᨈᨛᨀᨙ ᨊᨛᨊᨗᨕ ᨑᨗᨄᨕᨗᨔᨛ ᨑᨗ ᨈᨕᨘ ᨆᨙᨁᨕᨙ.
ᨕᨔᨛᨒᨙ ᨆᨒᨕᨗᨊᨙ ᨑᨗ ᨀᨈᨙᨁᨚᨑᨗ Desain Antarmuka, Interaksi, sibawa Pengalaman Pengguna
Desain Antarmuka, Interaksi, sibawa Pengalaman Pengguna Journeylink Multi Vehicle Car Infotainment ᨑᨗ Yan Zeng, Ruifeng Wang and Yuyin Sun
Desain Antarmuka, Interaksi, sibawa Pengalaman Pengguna Nexus Spatial Brand Experience ᨑᨗ Responsive Spaces
Desain Antarmuka, Interaksi, sibawa Pengalaman Pengguna Mukden Palace Experience Mixed Reality Interface ᨑᨗ Jiayi Chen
Desain Antarmuka, Interaksi, sibawa Pengalaman Pengguna Totetsu Training Institute Wayfinding System ᨑᨗ Takuya Wakizaki
Desain Antarmuka, Interaksi, sibawa Pengalaman Pengguna Kaorium Fragrance Experience Device ᨑᨗ Toshiharu Kurisu
Desain Antarmuka, Interaksi, sibawa Pengalaman Pengguna Epichust Smart Workshop Operation Platform ᨑᨗ 4Paradigm UED
ᨕᨒᨛᨅᨗᨑᨛᨊ ᨉᨙᨔᨕᨗ ᨕᨛᨔᨚᨕᨙ
ᨕᨛᨂᨗ ᨉᨙᨔᨕᨗᨈ ᨆᨉᨙᨌᨙ?
ᨄᨔᨘᨕᨗ ᨉᨙᨔᨕᨗᨈ ᨑᨗ A' Design Awards, ᨊᨔᨅ ᨕᨛᨀ ᨑᨗ ᨉᨄᨛᨈᨙᨑᨛᨊᨊ The Competition Winners ᨊᨛᨊᨗᨕ ᨑᨗᨕᨗᨔᨛ ᨑᨗ ᨔᨗᨊᨗᨊ ᨒᨗᨊᨚ.
ᨀᨗᨑᨗᨆᨂᨗ ᨉᨙᨔᨕᨗᨈ







